It’s a marvel of modern video game economics that ‘spiritual successors’ have gone from game-forum daydreams to a viable cottage industry. Fuelled by crowdfunding and early access schemes and by an ageing gaming population with strong nostalgic yearnings, this industry is ready to honour any dormant title that still stirs fond memories, no matter how obscure. Rather sweetly, it also sometimes brings the games’ original creators back into game development after decades away.
Grip: Combat Racing reviewDeveloper: Caged ElementPublisher: Wired ProductionsPlatform: Reviewed on PC and SwitchAvailability: Out now on PC, Switch, Xbox One and PS4
That’s the case with Grip: Combat Racing, a straightforward tribute to – not to say reincarnation of – Rollcage. Rollcage was a 1999 futuristic combat racer that followed in Wipeout’s slipstream; it was published by Wipeout’s developer Psygnosis and also featured racing at blistering speeds on stark, industrial offworld tracks, using Mario Kart-inspired weapons and driven by a propulsive drum-and-bass soundtrack. In place of Wipeout’s sleek anti-gravity darts, Rollcage had chunky little tanks with enough downforce to drive on the walls and ceiling at speed, plus huge wheels that meant they could be flipped over and keep on driving. It was a less precise and more chaotic game than Wipeout; it had a good concept and could be a lot of fun, but there’s a reason it hasn’t lived as long in most people’s memories. It was already something of a cover act back then.
It had its dedicated fans, though. Among them was a home renovator called Chris Mallinson, who noticed on a Steam group that Robert Baker, a former programmer with Rollcage’s developer Attention to Detail, was still working to keep the game playable on modern PCs. As they revealed in a 2015 IGN interview, Mallinson pitched Baker a spiritual follow-up to the game they both still loved. They formed a studio called Caged Element and began work on Grip, which arrives on consoles today after a long spell on Steam Early Access, where it has been well received.
GRIP: Combat Racing Announcement Trailer ESRB Watch on YouTube
It’s a feelgood story, especially for anyone who, like me, spent the second half of the 1990s in grotty living rooms with the curtains drawn, the PlayStation on and smoke in the air. Somewhat parochially, it’s also nice to hear of developers like Baker who participated in the second Britsoft boom finding a way back to what they loved. But Grip is a tricky proposition to review, because, despite employing modern technologies, it is not even trying to be a modern video game. It is a recreation on current hardware of a game that was 15 years old when Caged Element started work and is almost 20 years old now. It’s been made quite specifically for people who remember Rollcage, want it back, and don’t really want it changed. And who am I to review those people’s memories?